WIP dicedrop encounters

Basic statblocks for enemies, Roll the 3D4 to generate what Item it has, where it’s encountered, and what it’s doing.
The idea for using these is that you would have already rolled to determine which enemy will be encountered (or landmark in the case of the Ruins).




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@bryansmiff I love Love LOVE these!!! Amazing work!

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Thanks Todd! Very very slowly making these haha. 4 enemies for each biome and 4 sites of interest. Each with d4 tables to modulate the encounters a bit.

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Something I wonder: would the terrain options fit better under the places than under the monsters? Maybe call it “areas” or “places”? So, for example, if running an encounter at the Ancient Ruins, there might be 4 areas that might offer different advantages and disadvantages. Maybe in place of terrain for the monsters, you could put in some ideas for different reactions or similar.

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yeah I got ya - My intention for the d4 “terrain” table on the monster page is to provide some kind of feature or something that is interactable during the encounter, something you could represent with a piece of scatter terrain or could be used by bad guys or good guys. To flavor the encounters a bit differently each time.

My plan is to roll a d6 to determine if the upcoming encounter will be a Monster or a Point of Interest. The Points of Interest each have the d4 “Features” which are the dominant flavor of that Point of Interest. Mostly to setup a discovery kind of encounter vs a sentient creature.

This is a more complicated example of the Point of Interest and the kind of Features that might make it quite different depending on which one is rolled.

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Gotcha! The faded out dice options on the Stone Gate indicate that those rolls aren’t used?

yes! i totally forgot I have a page for the biome/region the party is traveling through. Which includes a random table for General Terrain, General Weather, and the Creature/Point of Interest d8 tables to control encounter rarity.

When you drop all the dice on the left hand side (d6,d8,3d4) it determines the following:
d6 = Creature or Point of Interest
d8 = Random Creature table or Random Point of Interest table accordingly
3d4s if Creature = Activity, Item, Specific Terrain
3d4s if Point of Interest = Feature Detail, General Terrain, General Weather

Oh man - I need to rewrite this procedure to make some more sense haha. It used to at one point, but I may have gone so far in the weeds I’m basically underground.

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