Essentially, it’s a stripped down, setting-agnostic version of the Troupe TTRPG that I’ve been working on. It’s got the core mechanics but without any fantasy trappings, or any trappings at all. That said, I think it’s got a good base to build off of, if you, like I do, enjoy this system. Like Doomsday, it’s based on the Do Anything D6 dice-pool framework.
It reads well and is pretty easy to grasp. Here’s a few things I noticed as I was reading through it.
Under Strain:
“they lose access to that number of their Hero Dice (HD)” reads a bit weird, the number part makes me think that it only restricts a certain number on the dice. Maybe something like “they lose access to that amount of Hero Dice (HD)” would resolve the ambiguity.
Under Resting:
“Once per hour, a 10 minute breather heals one strain. Once per day, a six-hour slumber heals two strain or one injury.” << Can you take each type of rest multiple times per day?
Under Extraordinary Abilities:
“Decide the difficulty by breaking the effect into steps :” << extra space before the :
I don’t think Death’s Door is ever explain, I assume it’s basically unconsciousness/death at next hit.