A great Gloom is come: the fences between worlds has faltered— faerie hosts from far Yonderlands sally forth with force, weaving rack and ruin in their wake; while diminished lords dawdle in despondent decadence, hem their sovereignties in with stone and steel, or succumb to war’s distractions over small-minded claims. It is to you to defend what you love, drive back would-be subjugators, or find profit in these troubled times.
What is “Troupe: Doomsday”?
Troupe: Doomsday is a compact rules-light tabletop role-playing system for play within a troubled Arthurian world, divided, and harried by in-roads from Faerie. It uses a single mechanic, a six-sided die (d6) dice pool, for adjudicating all challenges Characters may face on their adventures.
The player rules for Doomsday fit on one letter-sized page with equipment, pre-made kits, and more, on the reverse page.
The referee rules are organized in a separate document which also consists of a letter-sized page, the front with general rules and guidance and the reverse side with information on the creatures of the world and a short sample bestiary.
This was inspired by the game that I ran at Too Many Games Con.
A +1 Staff of Water Elementalism
SPECIAL: dip the end of the staff into a barrel of water to turn it into wine. RECHARGE this power by leaving the staff to soak overnight in a barrel of wine.
I uploaded the players guide to Itch yesterday and DTRPG today (technically Itch too as I fixed a couple of little issues that I found). It’s 46 digest pages and explains the game in some detail. Working on the referees guide now!