Troupe: Doomsday!

Doomsday is here! :smiling_face_with_horns:

A great Gloom is come: the fences between worlds has faltered— faerie hosts from far Yonderlands sally forth with force, weaving rack and ruin in their wake; while diminished lords dawdle in despondent decadence, hem their sovereignties in with stone and steel, or succumb to war’s distractions over small-minded claims. It is to you to defend what you love, drive back would-be subjugators, or find profit in these troubled times.

What is “Troupe: Doomsday”?

Troupe: Doomsday is a compact rules-light tabletop role-playing system for play within a troubled Arthurian world, divided, and harried by in-roads from Faerie. It uses a single mechanic, a six-sided die (d6) dice pool, for adjudicating all challenges Characters may face on their adventures.

The player rules for Doomsday fit on one letter-sized page with equipment, pre-made kits, and more, on the reverse page.

The referee rules are organized in a separate document which also consists of a letter-sized page, the front with general rules and guidance and the reverse side with information on the creatures of the world and a short sample bestiary.

Visit the webpage or check it out directly on Itch!

A report from Too Many Games Con and some rambling thoughts on running the game at the con.

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The Winestaff

This was inspired by the game that I ran at Too Many Games Con.

A +1 Staff of Water Elementalism

SPECIAL: dip the end of the staff into a barrel of water to turn it into wine. RECHARGE this power by leaving the staff to soak overnight in a barrel of wine.