Thieves catch a break on the Isle of Dread

https://hexed.press/posts/thieves-catch-a-break-on-the-isle-of-dread

Part of the charm (torture?) of old school D&D is gleaning at hints of play that appear in various nooks and crannies of rulebooks, supplements, and adventures. Here’s one that I randomly ran into while reading module X1, “The Isle of Dread”.