I’ve been thinking about this a lot and have started and stopped many attempts over the past year or so. I figured it might help me to just get some ideas out somewhere.
Caveats
- starting from b/x
- I’m not worried about balance relative to other classes because I intend to eventually rework all of them
- I’m not worried about balance relative to content— I know these will be significantly more powerful than base because it’s so easy to adjust for this on the referee side; when in doubt, add more orcs!
- Clerics as we know them are going away and some of their abilities are coming to fighters!
- Thinking of three different fighter archetypes: captain, champion, reaver; what they mean TBD.
Basics
Hit Dice: 1d8 per level
To Hit: +1 per level
Weapon Damage: equal to hit dice
Intimidate
A fighter can intimidate different creatures:
- animals and beasts if wielding fire
- intelligent creatures if wielding a weapon
- undead if presenting a holy symbol
To intimidate, the fighter rolls their hit dice and adds them up. That number of HD are intimidated/turned.
What intimidated means specifically TBD.
At fourth level, can destroy undead; some sort of slaying or super-intimidate.