Refactoring Fighters

I’ve been thinking about this a lot and have started and stopped many attempts over the past year or so. I figured it might help me to just get some ideas out somewhere.

Caveats

  • starting from b/x
  • I’m not worried about balance relative to other classes because I intend to eventually rework all of them
  • I’m not worried about balance relative to content— I know these will be significantly more powerful than base because it’s so easy to adjust for this on the referee side; when in doubt, add more orcs!
  • Clerics as we know them are going away and some of their abilities are coming to fighters!
  • Thinking of three different fighter archetypes: captain, champion, reaver; what they mean TBD.

Basics

Hit Dice: 1d8 per level
To Hit: +1 per level
Weapon Damage: equal to hit dice

Intimidate

A fighter can intimidate different creatures:

  • animals and beasts if wielding fire
  • intelligent creatures if wielding a weapon
  • undead if presenting a holy symbol

To intimidate, the fighter rolls their hit dice and adds them up. That number of HD are intimidated/turned.

What intimidated means specifically TBD.

At fourth level, can destroy undead; some sort of slaying or super-intimidate.

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Hmm, I feel like this could be a base ability for all characters, since it is mostly equipment dependent (similarly to lockpicks for unlocking doors if removing thieves). But that’s probably shifting the design goal too far.