New hex-crawl Blurb

So I have always run smallish group, very high commitment games. The kind of games where people drive hours to attend, and plan everything else they do around the game.

But I thought it would be interesting to run a more open table game where people can show up or not with no pressure, which will allow more people to play.

Step one is to write a blurb that will attract players. Does this work? Can you do better?

For all of history the Thorny Grove has meant death. A hundred miles of cursed terrain covered in deadly razor sharp brambles and man-eating swarms of insects. But you have heard rumors, credible rumors that some have entered and returned with gold, jewels, and long forgotten magically power. But no one has ever lived in The Grove, how could their be treasures their? Who lost them?
A mystery. Do you care? For the brave and foolish, this is your chance. Wealth, power, respect, glory. It all can be yours if you’re willing to role the dice.

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I like it! I did some tweaking and twisting because I can’t help myself. Feel free to use whatever or ignore! :smile:

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Wow, very cool. That is much better I’m sure DMMC will use that!

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Thanks a lot Todd,
I will definitely use that almost verbatim. I especially like the name Brushside. Its descriptive without being explicit about the hellish brier patch near by!

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Glad you liked my tweaks! I like the premise a lot. I thought mentioning a starting settlement in the pitch would give it just a bit more specificity of place and the name spoke to me because I got a wild weird west vibe from the setting.

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In case you are interested, here is the blurb in situ.

https://claymorerpg.weebly.com/thorny-grove-942.html

I use webpages to organize a lot of my player facing stuff. I’ll email the blub and campaign link to potential players. I’ve found some players want as much background as you’ll give them, but others just want to show up, borrow a pencil, and smash some orcs.

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