@Croco that’s a lot of dungeon connections! Which method worked best for you and what you’re trying to do?
I actually kinda liked the way it worked out with how I used the different methods. Since the earlier levels are more “logical”, the more concrete connection types of my first iteration work in their favour, while the more abstract results from your overhaul allowed me to be fully creative with the stranger natures of the deeper levels.
All those connections I made serve as a nice test drive for both methods, though maybe I should I have kept to a more standard dungeon. Oh well.
One thing to add could be chances for connections to the outside world for each dungeon level, that way the dungeon gets even more interactive. Maybe I’ll do another pass over the methods to improve them.
Since I already created some stuff, I might as well finish detailing the dungeon. Should only take like a year or two, so stay tuned for that .