Croco posted this on the Discord but I thought it would be better served here, where we’ve got more robust text formatting. Here’s their original post:
A probably terrible, strange way to plan a megadungeon (especially for the players):
For each level, roll 1d6 for number of connections and for each connection roll the corresponding level. Then for each connection roll the type of connection.
This means a level can connect to any other level (have fun on level 20 at level 1 :V) or connect to itself (I interpret this to mean a sublevel). It could also happen that some levels are not accessible (they might open up later, or have to be dug to => hints).
Extra effort can be put into creating random encounter lists that include chances for monsters from connecting levels, balanced (or not) as one wants them to be.
For extra difficulty/stupidity, you can make the connections rolled for each level one-way. So two levels can only be freely traversed between if they each rolled the other as connection. Hope the players like keeping track of level connections :V
Once all the connections are made, you can connect them as makes sense. For example, you can have all the levels connected via caves be part of a cave network.
| d6 | Level Connection Type |
|---|---|
| 1 | Natural |
| 2 | Constructed |
| 3 | Elevator/Lift |
| 4 | Sublevel |
| 5 | Teleporter |
| 6 | Weird |
| d4 | Natural Connection Type |
|---|---|
| 1 | Cave |
| 2 | Cliff |
| 3 | River |
| 4 | Underwater |
| d4 | Constructed Connection Type |
|---|---|
| 1 | Stairs |
| 2 | Slope |
| 3 | Pit |
| 4 | Waterway |
| d4 | Elevator/Lift Connection Type |
|---|---|
| 1-2 | Mechanical |
| 3 -4 | Magical |
| d4 | Teleporter Type |
|---|---|
| 1 | Portal (open or closed) |
| 2 | Circle (open or locked) |
| 3 | Item |
| 4 | NPC (via payment or quest) |
| d4 | Weird |
|---|---|
| ??? | Make something strange up, e.g. a break in reality, plane shift, shrink and enter a mouse hole, summon demons to bring you to the level through the ethereal plane, etc. |
| d6 | Level Connection Accessability (if applicable) |
|---|---|
| 1 | Freely accessible |
| 2 | Hidden (Secret Door, Trapdoor, Pit, etc.) |
| 3 | One-way only |
| 4 | Needs to be unlocked first |
| 5 | Guarded by Trap |
| 6 | Guarded by Monster |
