#Dungeon23 Discussion Hub

Great idea!
The thought is that each Challenge has an attack with a #of D6s that you roll and assign to the characters. Like if an attack assigns 3D6 to all characters you roll those all up and each character has their own DC to beat.

*Updated the doc to include a little example of play and be more clear in how DC is determined

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Ooh, nice! I’ll take a look at this later!

Nice! That makes it crystal clear - easy peasy.

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A page from the zine laying out a first hexmap.

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Just wrapped up the main rules doc and a Dungeon to run through, with lots of little spot illustrations :slight_smile:
#finishit23

Playtested for the 3rd time last night and…it did not go well haha. Somehow made it to the boss severely underpowered and with broken items, got destroyed.

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Great stuff Bryan - can only admire your commitment to playtesting!

LEVEL 2 COMPLETE!
In the Sunken Cemetery, the dead have risen, and in their halls roam creatures both loathsome and repulsive.






Next Level: The Collapsed Sewers

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@TheK5K I love your notebook! Excellent work!

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Wrapped up a bunch of drawings for the 5e Starter Set Dragons of Stormwreck Isle.
Use em for whatever you want though!

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These are fantastic dude. I adore your art style

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Thanks Terance! Right back at you man!

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.WIP Lunar Month Template:

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More characters for use in whatever technicolor fantasy cartoon world you may find yourself in.

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Great stuff, @bryansmiff!

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Cleaned up some rules that weren’t making sense and added some more art to this project.

HACK : dungeon crawling ruleset

https://drive.google.com/file/d/1a1EwBY6m0kjvygWqss3kTzpLzXcNo0kL/view?usp=drivesdk

Ruined Castle : a HACK dungeon

https://drive.google.com/file/d/1XmQo-8ss4ZTP_BoGzYrTaouHuUW3Lbzc/view?usp=drivesdk

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I’ve changed to a different approach. To enable more seamless creation I’m doing a level’s map as a whole first. L3 Collapsed Sewers has been mapped and I’m working through doing the descriptions of the various differerent lairs, hidden spaces and dangers within.

This level’s creatures will include Giant Lizards, Ghouls and even a Ghast using an item of power to raise and control the undead on both this level and L2.

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Nice! Was there something in particular tripping you up or slowing you down when working the other way?

I’d often find I’d think of an area containing a few ‘spaces’ to use your cool terminology - but to trickle-feed them out over a series of days was an artificial constraint (if I had the time!) I’ve found I can do a whole level map in a day or so with planning and thought given to the reasons behind it. The time consuming part is writing up the room descriptions. Which I end up being able to dedicate much more time to using this method.

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