Ditch the dungeon in your next D&D game?

Can you ditch the dungeon and still play an old school D&D game?

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Whether itโ€™s OD&D, B/X, BECMI, or one of their clones, like Old School Essentials and Swords & Wizardry, dungeons are not a pre-requisite for having amazing adventures in fantastic worlds!

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Hmm, that gives me an idea to reverse the normal basic-expert (dungeon-overland) game state evolution. The basic concept/gameplay loop could be overland travelling/hexcrawling toward a location/dungeon (a quest/expedition/mythology thingy) and hopefully being strong enough to not die in it. So you basically have one shot to deal/find something within the dungeon because places to restock are too far away.

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Maybe add the gathering-companions-along-the-way trope to gain hirelings/retainers.

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Yep. In some ways it makes more โ€œsenseโ€ that way-- rather than have a town awkwardly sitting really close to a very dangerous place, you have to Quest to find the remote location and power-up before you can take it down!

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Yeah, itโ€™s more mythologically analogous that way, like the Golden Fleece, Search for the Holy Grail and other stories like that (LotR for more contemporary).

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