The result is decent, I guess. The weird shape under the large trapezoid is a river, which I should have drawn fully in the village, now it just kinda goes underground :V. Maybe I also should have indicated the paths resulting from the passages more. I like the base layout of the village though. Just need to add some more hills and elevations to make it look better.
But it’s probably easier to just look up a real world village. The really large chambers are probably too large for city squares, so not sure how applicable that can be.
Was a fun experiment though.
I like the idea! It also makes for a cool place where a village was built directly over some kind of underground complex. Different rooms in the complex lead to different areas in the village.
So this inspired me to look for some visualizations of ye olde Medieval European villages. I grabbed a few images but they all look more or less the same:
The easiest way to abstract this kind of setup is probably as a pointcrawl. The Village Green could be the central hub and the fields and pasturage would be on the outer edges.
Looks good, can probably make a generator out of that somehow. Probably want to add river somewhere, since that is commonly where the villages seem to be based around.
Yeah, a river and a road. I’d probably just group “crafts & trades” into a single entry. You really don’t even need a generator because it’s all abstract. You just need to decide how many “steps” one area is from wherever you are.
Now for towns, there’s enough variety of services that a table or generator is helpful.