AD&D Appendix A - Dungeon Generator Experiment

My idea was using the Dungeon Generator from Appendix A to create the layout of a village or city.

For that I generated a short dungeon and used that as a base to layout a village.
Here’s what came out of that:

Dungeon

Village

The result is decent, I guess. The weird shape under the large trapezoid is a river, which I should have drawn fully in the village, now it just kinda goes underground :V. Maybe I also should have indicated the paths resulting from the passages more. I like the base layout of the village though. Just need to add some more hills and elevations to make it look better.

But it’s probably easier to just look up a real world village. The really large chambers are probably too large for city squares, so not sure how applicable that can be.
Was a fun experiment though.

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I like the idea! It also makes for a cool place where a village was built directly over some kind of underground complex. Different rooms in the complex lead to different areas in the village.

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Could make a cellar underworld :grinning_face_with_smiling_eyes:.

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So this inspired me to look for some visualizations of ye olde Medieval European villages. I grabbed a few images but they all look more or less the same:




The easiest way to abstract this kind of setup is probably as a pointcrawl. The Village Green could be the central hub and the fields and pasturage would be on the outer edges.

Here’s my own very rough mock-up:

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Looks good, can probably make a generator out of that somehow. Probably want to add river somewhere, since that is commonly where the villages seem to be based around.

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Yeah, a river and a road. I’d probably just group “crafts & trades” into a single entry. You really don’t even need a generator because it’s all abstract. You just need to decide how many “steps” one area is from wherever you are.

Now for towns, there’s enough variety of services that a table or generator is helpful.

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Yeah, makes sense. And you can always roll on the city table if you want to add something special to a village.

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A slightly cleaned up version…

abstract medieval village

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Very nice. Would be a fun idea to apply this over several settlements stacked on top of each other, throughout the ages.

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