Here’s what we gathered from this week’s stream:
Generating Adventures
Adventure Locations
- ruin
- lair
- stronghold
- religious location (shrine, church/temple, etc.)
- settlement
- faerie
Religious Locations
- Shrine
- Graveyard/burial site/necropolis
- Church/Temple/Cathedral
- Oracle
Settlement Adventures
- Market/Trade
- Deliver something
- Steal something
Stronghold Adventures
- Deliver something
- Attend a feast
- Attend a tournament
- Attend a war council
- Steal something
- Learn a Secret
- Rescue/free someone
Faerie Adventures
- deliver something
- visit a faerie lord
- attend a faerie festival
- steal something
- rescue/free someone
- learn a Secret
Wilderness Adventures
- Escort a caravan
- Hijack a caravan
- Find a location
- Map an expanse
War Adventures
- Joining a military expedition
- Rescue someone from a war zone
- Retrieve something from a war zone
Whom?
- a commoner
- a criminal
- a merchant/tradesperson
- a noble
- a cultist/cleric
- faerie
What?
- an heirloom
- a document
- a magic item
- symbol of office
- livestock
Secret
- an element of an ongoing Plot
- identity of an enemy
- identity of an ally
- a hidden location
- a hidden event
Politics
War Zones
A hex is considered a war zone:
- when a hex is occupied by two or more opposing factions with military forces
Occupied Zone
A hex is considered occupied:
- when a single faction with military forces occupies a hex that they don’t control.
Controlled Zone
A hex is considered controlled:
- when a faction occupies a hex with the explicit or implicit support of the local population.
Claimed Lands
Claimed lands are any lands that have been claimed by a kingdom politically, regardless of whether there are any populations loyal to the kingdom in residence.
Settled Lands
Settled lands are any Claimed lands that contain active settlements loyal to the kingdom who claims said lands.
(N)PC Backgrounds
Born into…
- indentured servitude
- commoners
- trade
- petty nobility
Inciting incident
- change of fortunes
- war
- natural disaster
Friend/Patron/Ally/Mentor
- a petty noble
- a noble retainer
- a tradesperson
- a commoner
- a criminal
- an indentured servant
- a cleric/cultist
Enemy/Rival
- a petty noble
- a noble retainer
- a tradesperson
- a commoner
- a criminal
- an indentured servant
- a cleric/cultist