Solo Hexcrawl Meta Thread!

Here’s what we gathered from this week’s stream:

Generating Adventures

Adventure Locations

  1. ruin
  2. lair
  3. stronghold
  4. religious location (shrine, church/temple, etc.)
  5. settlement
  6. faerie

Religious Locations

  1. Shrine
  2. Graveyard/burial site/necropolis
  3. Church/Temple/Cathedral
  4. Oracle

Settlement Adventures

  1. Market/Trade
  2. Deliver something
  3. Steal something

Stronghold Adventures

  1. Deliver something
  2. Attend a feast
  3. Attend a tournament
  4. Attend a war council
  5. Steal something
  6. Learn a Secret
  7. Rescue/free someone

Faerie Adventures

  1. deliver something
  2. visit a faerie lord
  3. attend a faerie festival
  4. steal something
  5. rescue/free someone
  6. learn a Secret

Wilderness Adventures

  1. Escort a caravan
  2. Hijack a caravan
  3. Find a location
  4. Map an expanse

War Adventures

  1. Joining a military expedition
  2. Rescue someone from a war zone
  3. Retrieve something from a war zone

Whom?

  1. a commoner
  2. a criminal
  3. a merchant/tradesperson
  4. a noble
  5. a cultist/cleric
  6. faerie

What?

  1. an heirloom
  2. a document
  3. a magic item
  4. symbol of office
  5. livestock

Secret

  1. an element of an ongoing Plot
  2. identity of an enemy
  3. identity of an ally
  4. a hidden location
  5. a hidden event

Politics

War Zones

A hex is considered a war zone:

  • when a hex is occupied by two or more opposing factions with military forces

Occupied Zone

A hex is considered occupied:

  • when a single faction with military forces occupies a hex that they don’t control.

Controlled Zone

A hex is considered controlled:

  • when a faction occupies a hex with the explicit or implicit support of the local population.

Claimed Lands

Claimed lands are any lands that have been claimed by a kingdom politically, regardless of whether there are any populations loyal to the kingdom in residence.

Settled Lands

Settled lands are any Claimed lands that contain active settlements loyal to the kingdom who claims said lands.

(N)PC Backgrounds

Born into…

  1. indentured servitude
  2. commoners
  3. trade
  4. petty nobility

Inciting incident

  1. change of fortunes
  2. war
  3. natural disaster

Friend/Patron/Ally/Mentor

  1. a petty noble
  2. a noble retainer
  3. a tradesperson
  4. a commoner
  5. a criminal
  6. an indentured servant
  7. a cleric/cultist

Enemy/Rival

  1. a petty noble
  2. a noble retainer
  3. a tradesperson
  4. a commoner
  5. a criminal
  6. an indentured servant
  7. a cleric/cultist