# One Rule to rule them all

**URL:** <https://forums.hexed.press/t/one-rule-to-rule-them-all/857>\
**Category:** Dungeon Master Tips\
**Tags:** osr\
**Created:** [November 11, 2024, 10:17pm UTC](https://forums.hexed.press/t/one-rule-to-rule-them-all/857 "2024-11-11T22:17:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Todd](https://forums.hexed.press/user_avatar/forums.hexed.press/todd/32/8_2.png) [@Todd](https://forums.hexed.press/u/Todd)\
**Post date:** [November 11, 2024, 10:17pm UTC](https://forums.hexed.press/t/one-rule-to-rule-them-all/857/1 "2024-11-11T22:17:08Z")

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[![](https://forums.hexed.press/uploads/default/original/2X/0/04d48068f842ff47871efd6cb29b85896627d2a7.jpeg "One Rule to rule them all | Hexed Press DM tips") ](https://www.youtube.com/watch?v=RZJlmFZNWIU)

What’s with all the manifestos for the OSR? Not that I don’t enjoy reading them. Muster, for example, was amazing. But why do we need them and can our games not survive without them? I think they can, provided we can do one thing.

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