Hexmap & Hexcrawl Resource Sharing Mega-Thread!

Sad, it doesn’t support the size I need for our world map.

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I know there are ways to create a hex fill that you can use but they’re not very flexible.

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IMG_0917-compressed
Map of Riyadh, Saudi Arabia, 1866.

The Walled City of Khiva

From the paper towns subreddit






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bronze lands
The Bronze Lands hexcrawl (free on on Itch).

A couple of interesting resources found their way into my Itch feed:

Found this formula for calculating the square mileage of any size hex: (sqrt(3)*[length of hex from side to opposite side]^2)/2

For a six-mile hex, this is: (sqrt(3)*6^2)/2 and the result is 31.1769145362 which give that roughly ~31 square mile area for that size hex. In comparison, the square mileage for a three-mile hex comes out to 7.79422863406 miles.

I visited this constructed wetland park and the map of the park shows some different wetland zones— I thought it might be a handy reference for describing areas within a wetlands area.

An interesting little supplement popped up on my Itch feed: Domains & Dominions by KeroZelvin (itch.io)

This is a quick and engaging system for adding Domain play to a TTRPG campaign without requiring too much time or heavy bookkeeping. The Influence system allows for scalable play from a small player run hideout to eventual dominion over entire regions.

Hi everyone. I just recently started my first ever proper sandbox campaign using a hex map. I say campaign; it’s really me testing my homebrew system, and I’ve only played two sessions so far with two players in the first session, one in the second. Thought I’d share what I’ve made here.

I’m making the key in Notion, a personal wiki app. So far there’s a handful of dungeons keyed up, a bunch of landmarks and a couple of settlements. I’ve also placed my unfinished but still pretty beefy Dungeon23 close to the main hub town of Lucinda.

I realise the map is probably much bigger than what is recommended to begin a campaign. Basically I had all those hexes ready and decided to fill in the terrain, and I’ll just be adding things further out as I go. The players started in Candle, the village by the lake in the southeast, so I’ve been building outwards from there. There are some icons further afield but they’re just ideas, not properly keyed at the moment.

I also decided I wasn’t going to try to key every hex, although I know some people say you should. I like the idea of long journeys though, and of getting truly lost in a big forest or mountain range. I am trying to add lots of landmarks for players to navigate by. The second session had some real navigation gameplay in the marsh north of Candle, with my one player using a big rock spire to navigate by and successfully finding her way through. Afterwards she mentioned she was genuinely scared that she would get lost and starve, something neither of us had ever experienced in an rpg before - so I was pleased with the result.

Anyway, I’d love to know if anyone has any advice, critiques or warnings of pitfalls! I’ve been GMing for ten years but the hex crawl style has reignited my love for this hobby. Todd’s hex crawl series on the YT channel has been really invaluable so thank you!

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Sorry if it’s a bit cheeky to double-post, but I wanted to also share this map I gave the players in the first session. They got it from a dying man who had been ambushed by goblins. “Mandrake” refers to a hook that they have yet to investigate.

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No worries! I’m gaming tonight but I will give it a look when I break free. Love the maps!

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It sounds like the hexcrawl is working as intended. :grin::+1:

It sounds like you’re doing great! My only advice at the moment would be just to pace yourself so you don’t overextend or burn out! :facepunch:

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I think I’ve posted the equation used to figure out how many square miles are in a hex but here’s a nifty webpage that will do the math for you: Hexagon Measurement Calculator (had2know.org)

The line marked “h”, ie. height, will be equivalent to the mile-value of the hex. Select that radio button, input the number of miles, press “Compute Hexagon Dimensions,” and voila!

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World map hex tile set for Hexkit

Create a hex grid and calculate zonal stats in QGIS

Hex Atlas: Blank Hexcrawl Map + Zine

Aelwine is a small hex-map and region designed to give you the seeds of your own campaign.

Hexcrawl Sheets