# Can traits help us manage social encounters better?

**URL:** <https://forums.hexed.press/t/can-traits-help-us-manage-social-encounters-better/793>\
**Category:** Dungeon Master Tips\
**Tags:** osr\
**Created:** [August 1, 2024, 7:11pm UTC](https://forums.hexed.press/t/can-traits-help-us-manage-social-encounters-better/793 "2024-08-01T19:11:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Todd](https://forums.hexed.press/user_avatar/forums.hexed.press/todd/32/8_2.png) [@Todd](https://forums.hexed.press/u/Todd)\
**Post date:** [August 1, 2024, 7:11pm UTC](https://forums.hexed.press/t/can-traits-help-us-manage-social-encounters-better/793/1 "2024-08-01T19:11:20Z")

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[![](https://forums.hexed.press/uploads/default/original/2X/3/392b5d9e9d9c8061a2e095edb377c8deeb69b226.jpeg "Hexed Press wonders if traits can help us manage social encounters better") ](https://www.youtube.com/watch?v=iREHqFooLwk)

Inspired by the traits system from Modiphius’s 2d20 Dune tabletop role-playing game, I wonder if this is something that could be useful and easily portable into our Old School Essentials or other OSR-style D&D games. Let’s see if we can figure it out!

## Show Notes:

- [Buy “Dune: Adventures in the Imperium” from DTRPG](https://geni.us/JrhC7o)
- [Download the Old School Essentials Basic Rules free at DTRPG](https://geni.us/fNKNnVu)
- [Buy the 1981 Basic D&D rules at DTRPG](https://geni.us/IAKf)
- [“Do Anything D6” on Itch](https://hexedpress.itch.io/do-anything-d6)
