Attack Declaration System

For non-damage stunts, I might try something like this:

Stunt

A maneuver that, if successful, confers an effect that is not an attack.

  • Static Difficulty: 15
  • Roll: d20 +Mod +Level
    • Alternate Rule: d20 + Mod + Level if Mod is a Class Req (ie. STR for fighters)
  • Levels of Success:
    • minor: win the roll
    • major: win the roll by 5
    • critical: win the roll by 10
  • Failure: on a miss of more than five, become exposed, next attack against rolls 2 dice, choosing the better result.

Usage

A stunt replaces a move or an action.

Effects

  • minor: a small, situational or positional gain
  • major: on next action, roll two dice and take the greater result.
  • critical: as major + next action against rolls two dice and takes lesser result.

Replace or bolster the above with contextual advantages as befits the situation.

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