# AD&D Appendix A - Dungeon Generator Experiment

**URL:** <https://forums.hexed.press/t/ad-d-appendix-a-dungeon-generator-experiment/962>\
**Category:** Tools\
**Tags:** osr\
**Created:** [August 18, 2025, 8:17pm UTC](https://forums.hexed.press/t/ad-d-appendix-a-dungeon-generator-experiment/962 "2025-08-18T20:17:42Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Croco](https://forums.hexed.press/user_avatar/forums.hexed.press/croco/32/1519_2.png) [@Croco](https://forums.hexed.press/u/Croco)\
**Post date:** [August 18, 2025, 8:17pm UTC](https://forums.hexed.press/t/ad-d-appendix-a-dungeon-generator-experiment/962/1 "2025-08-18T20:17:42Z")

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My idea was using the Dungeon Generator from Appendix A to create the layout of a village or city.

For that I generated a short dungeon and used that as a base to layout a village.  
Here’s what came out of that:

**Dungeon**

 ![Map Base](https://forums.hexed.press/uploads/default/original/2X/5/5ad158491b2e040c0135383923e57ef2aeef11b9.jpeg)

**Village**

 ![Map Redrawn](https://forums.hexed.press/uploads/default/original/2X/d/da792910a2208c7c9f6d2522f1d5682da10d5855.jpeg)

The result is decent, I guess. The weird shape under the large trapezoid is a river, which I should have drawn fully in the village, now it just kinda goes underground :V. Maybe I also should have indicated the paths resulting from the passages more. I like the base layout of the village though. Just need to add some more hills and elevations to make it look better.

But it’s probably easier to just look up a real world village. The really large chambers are probably too large for city squares, so not sure how applicable that can be.  
Was a fun experiment though.

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**Author:** ![Todd](https://forums.hexed.press/user_avatar/forums.hexed.press/todd/32/8_2.png) [@Todd](https://forums.hexed.press/u/Todd)\
**Post date:** [August 20, 2025, 1:29pm UTC](https://forums.hexed.press/t/ad-d-appendix-a-dungeon-generator-experiment/962/2 "2025-08-20T13:29:33Z")

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I like the idea! It also makes for a cool place where a village was built directly over some kind of underground complex. Different rooms in the complex lead to different areas in the village.

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<div class="post-metadata">

**Author:** ![Croco](https://forums.hexed.press/user_avatar/forums.hexed.press/croco/32/1519_2.png) [@Croco](https://forums.hexed.press/u/Croco)\
**Post date:** [August 20, 2025, 4:39pm UTC](https://forums.hexed.press/t/ad-d-appendix-a-dungeon-generator-experiment/962/3 "2025-08-20T16:39:06Z")

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Could make a cellar underworld 😄.

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<div class="post-metadata">

**Author:** ![Todd](https://forums.hexed.press/user_avatar/forums.hexed.press/todd/32/8_2.png) [@Todd](https://forums.hexed.press/u/Todd)\
**Post date:** [August 20, 2025, 4:46pm UTC](https://forums.hexed.press/t/ad-d-appendix-a-dungeon-generator-experiment/962/4 "2025-08-20T16:46:17Z")

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So this inspired me to look for some visualizations of ye olde Medieval European villages. I grabbed a few images but they all look more or less the same:

 ![medieval-manor-drawing-51](https://forums.hexed.press/uploads/default/original/2X/f/fa6413951f9eeb8057a5430ab6f1b484724e615c.jpeg)  
 ![medieval village map 2](https://forums.hexed.press/uploads/default/original/2X/1/1c647e9b7ef71c7d94d902dc37ba5f7bfbc17528.jpeg)  
 ![medieval-manor-drawing-62](https://forums.hexed.press/uploads/default/original/2X/d/d3269e3562607b86596a8377d8ba5b32b24390c0.jpeg)  
 ![medieval village map](https://forums.hexed.press/uploads/default/original/2X/6/602a3ab7c582486fc9d3051b3b2430bb74cd834a.jpeg)

The easiest way to abstract this kind of setup is probably as a pointcrawl. The Village Green could be the central hub and the fields and pasturage would be on the outer edges.

Here’s my own very rough mock-up:

 ![A Village Pointcrawl](https://forums.hexed.press/uploads/default/original/2X/c/c46db7b6be8e1cc23618b80fb93b2eb58a4fbd51.png)

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<div class="post-metadata">

**Author:** ![Croco](https://forums.hexed.press/user_avatar/forums.hexed.press/croco/32/1519_2.png) [@Croco](https://forums.hexed.press/u/Croco)\
**Post date:** [August 20, 2025, 8:23pm UTC](https://forums.hexed.press/t/ad-d-appendix-a-dungeon-generator-experiment/962/5 "2025-08-20T20:23:52Z")

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Looks good, can probably make a generator out of that somehow. Probably want to add river somewhere, since that is commonly where the villages seem to be based around.

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<div class="post-metadata">

**Author:** ![Todd](https://forums.hexed.press/user_avatar/forums.hexed.press/todd/32/8_2.png) [@Todd](https://forums.hexed.press/u/Todd)\
**Post date:** [August 20, 2025, 10:30pm UTC](https://forums.hexed.press/t/ad-d-appendix-a-dungeon-generator-experiment/962/6 "2025-08-20T22:30:05Z")

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Yeah, a river and a road. I’d probably just group “crafts & trades” into a single entry. You really don’t even need a generator because it’s all abstract. You just need to decide how many “steps” one area is from wherever you are.

Now for towns, there’s enough variety of services that a table or generator is helpful.

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<div class="post-metadata">

**Author:** ![Croco](https://forums.hexed.press/user_avatar/forums.hexed.press/croco/32/1519_2.png) [@Croco](https://forums.hexed.press/u/Croco)\
**Post date:** [August 20, 2025, 11:10pm UTC](https://forums.hexed.press/t/ad-d-appendix-a-dungeon-generator-experiment/962/7 "2025-08-20T23:10:32Z")

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Yeah, makes sense. And you can always roll on the city table if you want to add something special to a village.

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<div class="post-metadata">

**Author:** ![Todd](https://forums.hexed.press/user_avatar/forums.hexed.press/todd/32/8_2.png) [@Todd](https://forums.hexed.press/u/Todd)\
**Post date:** [August 21, 2025, 4:56pm UTC](https://forums.hexed.press/t/ad-d-appendix-a-dungeon-generator-experiment/962/8 "2025-08-21T16:56:12Z")

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A slightly cleaned up version…

[![abstract medieval village](https://forums.hexed.press/uploads/default/original/2X/8/87b70e7cef6a891827274ad4cf76510c5470d601.webp)](https://www.patreon.com/posts/abstracted-137024119?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link)

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<div class="post-metadata">

**Author:** ![Croco](https://forums.hexed.press/user_avatar/forums.hexed.press/croco/32/1519_2.png) [@Croco](https://forums.hexed.press/u/Croco)\
**Post date:** [August 21, 2025, 6:34pm UTC](https://forums.hexed.press/t/ad-d-appendix-a-dungeon-generator-experiment/962/9 "2025-08-21T18:34:36Z")

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Very nice. Would be a fun idea to apply this over several settlements stacked on top of each other, throughout the ages.
